Hidetaka Miyazaki Says Elden Ring Is A Natural Evolution Of Dark Souls

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Hidetaka Miyazaki has revealed some more details about the upcoming Elden Ring, his collaboration with famed author George R.R. Martin.

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Elden Ring was introduced to the world with a cryptic trailer at E3 2019. It was, as all things From Software tend to be, mysterious and cryptic. Would it by an RPG like Dark Souls, or more action-oriented like the recent Sekiro: Shadows Die Twice. Since E3, details have slowly emerged about the game, and now Miyazaki has revealed even more information.

In an interview with IGN, he revealed lots of interesting information about the game, and it has done nothing but up my excitement levels to an uncomfortable degree. The game will be a third-person action RPG, with a fantasy setting, but it firmly into the known From Software wheelhouse. The game will be larger than the Dark Souls titles, and as such will include all kinds of new systems and mechanics. The game will contain large open environments that are informing the systemic design choices. “With a larger world, new systems and action mechanics inevitably become necessary,” Miyazaki said. “In that sense, I think that Elden Ring is a more natural evolution of Dark Souls.”

According to Miyazaki, they wanted to go this route for three mains reasons. They want to present the world of the game on a grander scale, add more free to explore, and create more significant variation in combat encounters. You will also be able to travel the world on a horse, which is nice because horses are fantastic.

People who enjoy the way the Dark Souls series has tend to go need not fear, as Miyazaki says the world is filled with ruined villages that provide a similar dungeon like experience that we have grown to love in the Dark Souls series.

George R.R. Martine, the author of the Song of Ice and Fire series, has written the mythology of the world, and players will be able to discover lots of details about it through exploration. “The player will be able to learn about Martin’s mythology through exploration,” said Miyazaki. “We are known for letting the player explore the game’s lore through fragments of environmental storytelling, and this time around Martin’s story is what you will be trying to unravel. The period the player explores is still connected to the old times, so as you slowly discover why the world has become the way it is, you will learn more about Martin’s mythology as well.”

This is all just music to my ears, and I really cannot wait to learn more about the game. For now, you should read the full IGN interview if you are curious about Elden Ring.

 


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Aidan O'Brien
Aidan O'Brien has been playing games for over three decades and has been writing about them for five years. When not getting stomped on by the creations of Hidetaka Miyazaki, he enjoys spending too much time in Warframe, Destiny 2 and any other ARPG with a solid grind. When not writing, he is doing inexplicable behind-the-scenes magic for GAMURS Group.