The best Corki build in League of Legends: Wild Rift – cost, abilities, skins
Total champion count reaches 54.
The yordle pilot Corki loves two things above all others: flying and his glamorous mustache, though not necessarily in that order. After leaving Bandle City, he settled in Piltover and fell in love with the wondrous machines he found there.
He dedicated himself to the development of flying contraptions, leading an aerial defense force of seasoned veterans known as the Screaming Yipsnakes. Calm under fire, Corki patrols the skies around his adopted home and has never encountered a problem that a good missile barrage couldn’t solve.
Cost
Corki is available to purchase for 5,500 Blue Motes or 725 Wild Cores. You can also obtain Corki for free via an in-game event known as the Yordle Expedition.
Related: League of Legends: Wild Rift Yordle Expedition – Start date, champions, missions, rewards
Abilities
- Hextech Munitions (Passive) – A percentage of Corki’s basic attack damage is converted into magic damage. Corki can occasionally retrieve The Package inside his base, granting him movement speed and an empowered cast of Valkyrie.
- Phoshorus Bomb (Ability 1) – Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.
- Valkyrie (Ability 2) – Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it.
- Gatling Gun (Ability 3) – Corki’s gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist.
- Missile Barrage (Ultimate) – Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.
Skins
Currently, there are only two skins available for Corki and you can buy both of them for 990 Wild Cores and 725 Wild Cores, respectively.
Arcade Corki Skin
Urfrider Corki Skin
Best Corki build, items, and runes
We have listed the best Corki Build Items which you can use in the Rift.
Mid Lane Corki Item Build
- Trinity Force – Fervor: +5% move speed. Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base bonus attack damage. (1.5s cooldown). Rage: Attacks grant 20 move speed and kills grant 60 Move speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved.
- Gluttonous Greaves – Increases movement speed by 15% for 3 seconds. Dealing or taking damage from champions removes sprint.
- Manamune – Awe: Grants Attack Damage equal to 1% of max mana and refunds 15% of all mana spent. Mana Charge: Increases max Mana by 8 every attack or when Mana is spent. Caps at 700 bonus mana, transforming Manamune into Muramana. Trigger: Up to 3 times every 12 seconds. You may only carry one Tear of Goddess item at a time.
- Rapid Firecannon – Hunter’s Swiftness: +5 Movement Speed. Energized: Moving and attacking generates Energy stacks. At max stacks your next attack deal 50-120 bonus magic damage and activates all Energized effects. Firecannon Barrel: Energy stacks charge 25% faster and Energized attacks have 150 bonus Attack range. Melee attacks gain only 50 range.
- Guardian Angel – Resurrect: Upon taking lethal damage, restores 50% base Health and 30% Mana after 4 seconds of stasis. (180s Cooldown)
- Mortal Reminder – Last Whisper: +35% Armor Penetration. Executioner’s Calling: Physical damage applies Grievous Wounds to enemy champions for 3 seconds.
- Quicksilver Enchant – Removes all crowd control effects currently affecting you, and gain 50% move speed for 1.5 second.
Marksman Mage Item Build
- Manamune – Awe: Grants Attack Damage equal to 1% of max mana and refunds 15% of all mana spent. Mana Charge: Increases max Mana by 8 every attack or when Mana is spent. Caps at 700 bonus mana, transforming Manamune into Muramana. Trigger: Up to 3 times every 12 seconds. You may only carry one Tear of Goddess item at a time.
- Trinity Force – Fervor: +5% move speed. Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base bonus attack damage. (1.5s cooldown). Rage: Attacks grant 20 move speed and kills grant 60 Move speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved.
- Gluttonous Quicksilver – Increases +40 move speed, +8% physical vamp, +8% Magical Vamp. Remove all crowd control effects currently affecting you and gain 50% more speed for 1.5 second. Does not remove knock ups or knock backs.
- Rapid Firecannon – Hunter’s Swiftness: +5 Movement Speed. Energized: Moving and attacking generates Energy stacks. At max stacks your next attack deal 50-120 bonus magic damage and activates all Energized effects. Firecannon Barrel: Energy stacks charge 25% faster and Energized attacks have 150 bonus Attack range. Melee attacks gain only 50 range.
- Infinity Edge – Critical Strikes deals 230% damage instead 200%.
- Guardian Angel – Resurrect: Upon taking lethal damage, restores 50% base Health and 30% Mana after 4 seconds of stasis. (180s Cooldown)
Related: The best Teemo build in League of Legends: Wild Rift – cost, abilities, skins
Runes
Mid Lane Corki Item Build
- Electrocute basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 30 – 184 (based on level) (+ 40% bonus AD) (+ 25% AP) Adaptive damage.
- Gathering Storm every 2 minutes, gain 2 bonus Attack Damage or 4 Ability Power (Adaptive).
- Spirit Walker gains 50 maximum health and 20% slow resistance.
- Hunter – Genius grants bonus ability haste for each unique takedown.
Marksman Mage Item Build
- Kleptomancy after using an ability, your next ability hit or basic attack against an enemy champion will grant you a random item effect.
- Brutal gains seven bonus Attack Damage and 2% bonus-armor penetration, or 14 Ability Power and bonus-magic penetration (Adaptive).
- Backbone gains 10 bonus armor or 10 bonus magic resistance, based on whichever stat you have less of.
- Manaflow Band hitting an enemy champion with an ability or empowered attack permanently increases your maximum mana by 30, up to 300 mana.
Spells
- Ignite: Ignites target enemy champion, dealing 60 − 410 (based on level) true damage over 5 seconds and inflicting them with Grievous Wounds icon.png Grievous Wounds, reducing healing effects by 50% (90-second cooldown).
- Flash: Teleport a short distance forward or towards the aimed direction (150-second cooldown).