Diablo_4_Season_3_Companion
Image via Blizzard

Diablo 4 Season of the Construct – Governing & Tuning Stones [Explained]

Get the know-how on these seasonal items you'll be using to upgrade your robot buddy during Season of the Construct.

Season of the Construct will see Diablo 4 usher in a new wave of content to enjoy, including a new seasonal mechanic involving items called Governing & Tuning Stones. These items help to refine your Seneschal Companion, your new companion who will aid you during the game’s third season.

Recommended Videos

To help you get to grips with the new items and mechanics they introduce, we’ve put together all the details on Governing & Tuning Stones, how to get them, and how to upgrade for you in this helpful guide.

Related: Blizzard Announces Diablo 4: Vessel of Hatred Expansion, Coming Late 2024

What are Governing Stones in Diablo 4 Season of the Construct?

Diablo_4_Season_3_Shrine_Construct
Image via Blizzard

Governing Stones are one of the new seasonal mechanics in Season of the Construct. These new items are used to alter your Seneschal Companion and give them different attacks and abilities they can use as they aid you in combat. These can include ways to support, damage, or tank so they can fulfill any given role. You can have two of these equipped on your Seneschal Companion.

We have listed all of these Governing Stones in the table below.

NameDescription
AutodefenseThe Seneschal Construct activates an antimaterial field around itself shooting down enemy projectiles. Can not shoot down Boss or Player projectiles.
BushwhackQuickly ambush dealing damage to each target. May strike the same target multiple times.
FireflyDeploy a small construct that lands on the target and explodes 3 times, dealing damage.
Focus FireThe Seneschal Construct channels a ray of fire onto targets dealing damage to each over time.
GyrateThe Seneschal Construct whirls its legs around quickly dealing damage to all surrounding enemies.
ImpalePerform a line attack to all enemies in front of the Seneschal Construct dealing damage.
Lightning BoltLaunch a bolt of Lightning at the target dealing damage. Arcs to other targets dealing a portion of the original damage.
ProtectThe Seneschal Construct materializes a protective Barrier on the player for a portion of their Maximum Life.
ReconstructThe Seneschal Construct channels a reconstruction beam Healing the player for a portion of their Maximum Life over time.
SlashPummel enemies in front of the Seneschal Construct dealing damage.
TempestElectrically charge an enemy causing it to deal damage to themselves and additional each second over time. If the enemy is killed, Tempest spreads to another enemy gaining for additional time and bonus damage. These bonuses are also applied if Tempest is reapplied onto the same enemy.

What Are Tuning Stones in Diablo 4 Season of the Construct?

Diablo_4_Season_3_Constructs
Image via Blizzard

Tuning Stones are similar to Governing Stones in that you socket them into your Seneschal Companion; only these items are used to augment and modify the Governing Stone’s abilities and give you more control over how you build your companion. This includes increasing the radius of moves, adding a buff to the player, improving damage, and providing bonuses like damage and DoTs. You can equip six of these stones, three for each Governing Stone.

There are many more of these stones as well, so you should have a lot of options when it comes to how you customize your construct companion. We have listed all the Tuning Stones below.

NameDescription
VoluminousThe supported skill’s effect size is increased.
SwiftThe supported Skill gains an Attack Speed bonus.
BreakingDamage from the supported Skill instantly destroys enemy Barrier effects. In addition, there is a chance to make enemies Vulnerable for 2 seconds.
TacticalDecrease the cooldown of the supported Skill.
EfficiencyWhen the supporting skill deals damage, you gain Critical Strike Chance to the same targets hit.
DevastationSupported Skill gains a Critical Strike Damage bonus.
SafeguardWhen used, the supported Skill grants Damage Reduction to you.
FrigidA portion of the supported Skill’s damage dealt is applied as Cold damage over time and applies Chill.
BurningA portion of he supported Skill’s damage is applied as Burning damage over time. Burning enemies take bonus Critical Strike Damage from the Seneschal Construct.
ElectrocutionA portion of the supported skill’s damage dealt is applied as Lightning damage over time and has a chance to Stun enemies.
BleedingA portion of the supported skill’s damage dealt is applied as Bleeding damage over time. Enemies take bonus Bleeding damage from all sources while moving.
PoisonA portion of the supported skill’s damage dealt is applied as Poison damage over time. This poison has a chance each second to spread all Poison damage to an additional enemy.
DuskA portion of the supported Skill’s damage dealt is applied as Shadow damage over time. Afflicted enemies who attack have a chance for their attacks to be interrupted. Does not interrupt Bosses.
DurationSupported Skills have their durations increased.
FortifyWhen the Seneschal Construct uses the supported Skill, you gain Fortify. Skills with slower attack speeds or skills with cooldowns will increase the amount of Fortify granted.
ResourcePlayer gains an amount of Primary Resource when the supporting Skill first deals damage.
InitiativeThe supported Skill will cause the Seneschal Construct to teleport to the target if out of range. Can only occur once every so often seconds.
ArcingThe supported Skill can hit additional enemies.
MultishotSupported Projectile skills launch additional projectiles.
PiercingThe supported Projectile Skill will pierce multiple enemies.
GrippingDamage and effects from the supporting Skill to Distant enemies pull them towards the Seneschal Construct. Can only occur once every so often per enemy.
Registered DamageAny damage caused from the supported Skill is registered. The registered damage explodes at effectiveness when the target dies as Fire damage.
SeekingThe supported Projectile Skill will auto-seek enemies for a limited duration.
SlowingDamage from the supported Skill Slows enemy movement speed for a limited duration. The closer the enemy is to the Seneschal Construct, the greater the Slow amount. Enemies may be slowed up to a maximum amount.
MockeryDamage done by the supporting Skill Taunts enemies hit for a limited duration of time. This can only occur once every so often per enemy. Does not work on bosses.
EvernightTBA
GenesisTBA

How to Get Governing and Tuning Stones in Diablo 4 Season of the Construct

Diablo_4_Season_3_Companion_UI
Image via Blizzard

To get these abilities and modifiers, you’ll need to earn and craft them during the seasonal resources and content. Vault Dungeons are one of the primary ways to get these items, as they are the reward from Wardwoven Chests you find and earn during a successful run, which offers greater rewards the more you maintain a layered buff called Zoltun’s Warding during your run. There are also Arcane Tremors Events, which reward Stones after you defeat all the Construct and complete the Event.

Related: Diablo 4 Is Getting an RPG and Board Game

Lastly, it is possible to craft these Stones using the Shattered Stone resource you’ll earn during the season. This can be done at the Jewelers found across Sanctuary.

How to Upgrade Your Stones in Season of the Construct

Diablo_4_Season_3_Broken_Construct
Image via Blizzard

To level up these stones and reach their full potential, you’ll need to fuse duplicate versions of the same stone to increase its power. The more you do this, the stronger these Stones become. By collecting Stones from Vault and Arcane Tremors and crafting them using Shattered Stone, you should be able to quickly level up your primary stones.

By leveling up your Governing Stones, you will increase the potency and damage, whereas with Tuning Stones, you will enhance their abilities and effects.


Gamepur is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Matthew Fuller
Matthew Fuller
Matt is a freelance writer based in the UK and has spent over three years covering and writing about video games. He discovered his love of games journalism while attending Canterbury Christchurch University, where he earned a bachelor's and master's degree in Game Design and has been writing ever since. He will find any excuse to play and write about games. When he isn't fighting dragons or exploring far-off galaxies, he spends his free time playing D&D, listening to music, or reading a good book. His primary game bests are Diablo IV, the Final Fantasy series, D&D, and anything new releasing that tickles his fancy.