Apex Legends abilities

Apex Legends ability guide – All active and passive abilities explained

All Apex Legends abilities explained, including passive traits and unlisted information.
This article is over 4 years old and may contain outdated information

The Apex Legends roster of playable legends keeps growing. At the start of Season 6, we have 14 legends grouped into four classes: defensive, offensive, support, and recon. Below you will find a full list of each legend’s abilities, including passives and features not currently listed in-game.

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Gibraltar

  • Gun Shield – Aiming down sights deploys a gun shield that blocks incoming fire. The shield can absorb up to 50 damage, including any overkill damage from the shot which breaks it. Using a shield cell or shield battery fully restores the shield. Can be toggled on and off.
  • Dome of Protection – Throw down a dome-shield that blocks incoming and outgoing projectiles and attacks for 12 seconds. Healing and revive speed is increased by 15% under the dome.
  • Defensive Bombardment (Ultimate) – Call in a concentrated mortar strike on a position you mark with smoke.
  • Fortified – This legend is not slowed down by enemy fire, and takes 15% less damage from all sources.

Caustic

  • Nox Vision – Caustic is immune to all Nox gas effects, and has threat vision on enemies moving through his own gas.
  • Nox Gas Trap – Place a canister which releases a cloud of deadly Nox gas when shot or triggered by enemies. Nox gas slows enemies moving through it, and deals damage over time which starts at 4 per second and increases gradually to up to 10 per second. Caustic can have up to 3 Gas Trap charges at a time, and can deploy up to 6 Traps on the map. Triggering a Trap notifies Caustic, regardless of how far he may be from the trap.
  • Nox Gas Grenade (Ultimate) – Blanket a large area in Nox gas.
  • Fortified – this legend is not slowed down by enemy fire, and takes 15% less damage from all sources.

Bloodhound

  • Tracker – Foes leave behind clues for you to find.
  • Eye of the Allfather – Release a scan wave that briefly reveals and tracks enemies, traps, and clues through all structures in front of you. This ability activates faster and has a shorter cooldown during Beast of the Hunt.
  • Beast of the Hunt (Ultimate) – Transform into the ultimate hunter. Enhance your senses, allowing you to see cold tracks and move faster for 30 seconds. Downing an enemy increases the duration of Beast of the Hunt by an additional 5 to 15 seconds, depending on time remaining.
  • Recon – This legend can interact with Survey Beacons to reveal the next ring’s location to their entire squad.

Lifeline

  • Combat Medic – Reviving downed squadmates is automatic, and deploys a shield wall. Opening blue supply bins reveals additional defensive and healing loot.
  • D.O.C Heal Drone – Deploy a Drone Of Compassion (DOC) to automatically heal those near it over time, at a rate of 7.5 health per second.
  • Care Package (Ultimate) – Call in a drop pod full of high-quality defensive gear.
  • Low profile – This legend takes 5% more damage from all sources, and limb shots count as body shots to them, inflicting 100% damage instead of 75%.

Pathfinder

  • Insider Knowledge – Scanning a Survey Beacon reduces Pathfinder’s base ultimate cooldown by 10 seconds, to a minimum of 60 seconds.
  • Grappling Hook – Grapple to get to out-of-reach places quickly.
  • Zipline Gun (Ultimate) – Creates a zip line for everyone to use.
  • Recon – This legend can interact with Survey Beacons to reveal the next ring’s location to their entire squad.
  • Low profile – This legend takes 5% more damage from all sources, and limb shots count as body shots to them, inflicting 100% damage instead of 75%.

Wraith

  • Voices from the Void – Wraith occasionally hears a voice when she is in danger. For example, she can be notified if there is a nearby Nox Trap, or if someone is taking aim at her.
  • Into the Void – Wraith phases out of existence, gaining invisibility, damage immunity, and 30% bonus movement speed for a short period. Her vision is obscured and she cannot interact with anything in the real world while she is phased.
  • Dimensional Rift – Link two locations with portals for 60 seconds.
  • Low profile – This legend takes 5% more damage from all sources, and limb shots count as body shots to them, inflicting 100% damage instead of 75%.

Bangalore

  • Double Time – Taking fire while sprinting makes you move faster for a brief time.
  • Smoke Launcher – Fire a high-velocity canister that explodes on impact, dealing 10 damage in a small AoE and releasing a cloud of vision-obscuring smoke. Bangalore can have up to 2 charges of Smoke Launcher ready.
  • Rolling Thunder (Ultimate) – Call in artillery strike that slowly creeps across the landscape. The missiles drop in a zig-zag pattern in the direction you throw the flare in, with the first missile landing near the flare.

Mirage

  • Encore – Automatically drop a decoy and cloak for 5 seconds when knocked down. Mirage automatically cloaks when reviving or using respawn beacons, and he can deploy decoys of his squad while landing.
  • Psyche Out – Send out a holographic decoy to confuse the enemy. Decoys remain for 60 seconds, or until they are shot or Mirage uses the ability again. Mirage can activate his decoy, making it mirror his actions.
  • Vanishing Act (Ultimate) – Cloak and deploy a team of decoys to distract enemies. These decoys will automatically mirror your actions.

Revenant

  • Stalker – Revenant moves at the same speed whether crouched or upright, and can climb twice as high as other legends.
  • Silence – Throw a device to create a damaging field on impact. The field remains for 10 seconds, and any legend who touches it or is hit by the original impact will take 10 damage and lose access to all of their abilities for 20 seconds. Revenant can carry up to 2 charges of Silence.
  • Death Totem (Ultimate) – Deploy a Totem which can be used by any player to enter shadow form. While in shadow form, players lose their shields, but cannot be killed – upon running out of health, they return to the totem and exit shadow form.

Wattson

  • Spark of Genius – Ultimate accelerants fully charge Wattson’s ultimate, and she can carry two ultimate accelerants per backpack slot.
  • Perimeter Security – Wattson can deploy fence nodes, which connect to form electrified fences. Passing through a fence deals damage, slows, and reveals your location to Wattson’s squad.
  • Interception Pylon (Ultimate) – Deploy a device which intercepts and destroys incoming ordnance (including Nox grenades and canisters), increases Wattson’s tactical ability recharge rate while she stands next to it, and restores the shields of players near it. Wattson can have up to two pylons out at a time.
  • Low profile – This legend takes 5% more damage from all sources, and limb shots count as body shots to them, inflicting 100% damage instead of 75%.

Crypto

  • Neurolink – enemies detected by the drone are visible to Crypto and his squad.
  • Surveillance Drone – Crypto can deploy and control a flying drone which detects enemy presence, and can open bins and doors, retrieve player tags, and use Survey Beacons and Respawn Beacons. While in drone view, Crypto can see the number of enemy squads within 250 meters of himself displayed on banners. If the drone is destroyed, it goes on a 40 second cooldown before it can be deployed again.
  • Drone EMP (Ultimate) – Release an EMP blast from the drone, which deals 50 shield damage, slows players, and destroys or damages enemy deployables. Crypto does not need to be in drone view in order to use this ability.
  • Recon – This legend can interact with Survey Beacons to reveal the next ring’s location to their entire squad.

Loba

  • Eye for Quality – Loba can see nearby epic and legendary loot through walls..
  • Burglar’s Best Friend – Throw your bracelet and reactivate the ability to instantly teleport to the bracelet’s location.
  • Black Market Boutique (Ultimate) – Deploy a device which can be used by any player to access nearby loot and instantly teleport to it to their inventory.

Octane

  • Swift Mend – After not taking damage for 6 seconds, Octane begins to regenerate health at a rate of 1hp every 2 seconds.
  • Stim – Octane instantly cancels any slowdown effects he is under, and gets 30% bonus movement speed and 40% bonus running speed. Using this ability costs 10hp, but cannot reduce Octane to less than 1hp.
  • Launch Pad (Ultimate) – Deploy a jump pad which bounces players high in the air. Jump pads have 200hp and take increased damage from Nox gas. Octane can have up to 4 pads deployed at a time.

Rampart

  • Modded Loader – Rampart has an increased magazine capacity and faster reload speed when using LMGs or Sheila. She also recovers from L-Star overheat faster.
  • Amped Cover – Rampart deploys a wall which protects players behind it and increases the damage of shots passing through it by 10%. Up to 5 walls can be deployed at a time, and each wall can be destroyed with weapon fire, or by meleeing it twice.
  • Emplaced Minigun Sheila (Ultimate) – Deploy a stationary minigun with 150 magazine capacity and 8 second reload time. A maximum of 3 miniguns can be deployed at a time. Miniguns can also be dismantled by shooting them or meleeing them twice.

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Asen Aleksandrov
Freelance writer, narrative designer in training, full-time Wendy's shill. Send questions/rants to [email protected]