Redfall is an always-online game, but you won’t need Xbox Live Gold for at least one of its modes

Lone soldiers do not have to spend extra to play the FPS title.

Redfall characters

Image via Arkane

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Hot off its presentation at Xbox’s Developer Direct, Redfall has now given players a deeper understanding as to how it will function as both a co-op and single-player game. According to its publisher, the open-world vampire-hunting title may be best suited for those with strong internet connections, even if players only plan on playing alone. However, this should not scare those currently without an Xbox Gold subscription.

Within a new FAQ page posted on publisher Bethesda’s website, it is revealed that “a persistent online connection is required for single-player and co-op” in Redfall, essentially meaning those wondering around its small Massachusetts island must constantly be online. Thankfully, the page noted it won’t be entirely barring non-Xbox Gold subscribers from playing the shooter, revealing single-player is accessible without the membership.

While the page also reiterates Redfall having multiple editions, it does give fans a slight, extra hint as to what to anticipate from its Hero Pass. The future DLC it lends is not only said to deliver two new playable characters, but it is now confirmed both will debut with “new skills and unique gameplay.” Aside from these, players will see a total of four diverse characters at launch, each having their own special abilities and upgradeable skill trees.

Related: Redfall’s co-op campaign will only progress for the host player

In its Developer Direct showcase last week, fans were given previews of these skill trees and a look into what many do. For instance, it is shown that the telekinetic Layla Ellison can be upgraded to lift teammates for mid-air attacks and absorb incoming bullets with a magical umbrella. Players should not expect to wait too long to see additional attacks in action, as Redfall is slated to release on May 2 for Xbox Series X/S and PC.