Image via Stunlock Studios

V Rising update brings buffs and nerfs to magic and weapons — full patch notes

Mounted combat sees the biggest dent.

V Rising has a few million players to keep happy, and that means updates and balance changes at regular intervals. The newest patch, version 0.5.42050, is live now, and it makes some adjustments that are going to be very polarizing for players.

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In fact, they already are. If you read the hundreds of comments attached to the patch notes on Steam, you’ll see many complaints about changes being made for the sake of PvP. Some magic spells and weapons have been buffed, while others have been nerfed — mounted melee combat, in particular, was hit with a hefty 30% damage reduction. Sounds like V Rising weapon tier lists are going to need some revising after this one.

You can find the complete patch notes below. In addition to the magic- and weapon-related changes, there are a number of bug fixes. Many of those were based on community suggestions.

Related: The best servants in V Rising

Screenshot by DoubleXP

V Rising Hotfix 0.5.42050 Patch Notes

New Features

  • Players can now dismantle floors and borders that are next to walls/pillars without having to dismantle any wall/pillar first, as long as this does not leave any wall/pillar without a floor connection (#305517).
  • Localization has been added for Hungarian, Italian, Japanese, Korean, Polish, Russian, and Turkish.
  • The localization for Portuguese – Brazil, French, German, Simplified Chinese, and Spanish has been updated to be more accurate and up to date.

Bug Fixes

  • Fixed a bug where it was possible to jump over walls in certain cases.
  • Fixed a crash that could occur when voice muting players.
  • Fixed a bug that could sometimes cause players to not be able to connect to servers (related to #304262, but not expected to solve all reported cases).
  • Improved error handling and error feedback when the server saves the game world (related to #304262 and #304381 but is not expected to solve all reported cases).
  • Added more validation and safety checks to catch more types of rare errors while saving.
  • If the server fails to save, all active players on the server now get a chat notification containing basic information about the type of error that was encountered.
  • The server no longer uses the Windows temp folder while saving the world. It instead saves the temporary files to a neighboring folder to the target save path.
  • Fixed an issue where some font characters were displayed with the wrong font in Hungarian and French (among other languages).
  • Fixed an issue where territory and buildings had a chance of not getting destroyed with their castle if they were constructed at a large enough distance from the Castle Heart (#306085, #305657).
  • Fixed an issue where the screen could slowly turn dark (#304465, #304266).
  • Fixed a crash that some players experienced when launching the game due to a video player crash. If you are experiencing a launch crash before the cinematic plays, you can turn videos off by entering -noVideo as a launch option to the game (related to #304250 but not expected to solve all reported cases).

Balance Changes

General

  • Vermin Salve is no longer interrupted by damage during the cast time (will still break during the buff duration if the player takes damage).

Scholar Blood

  • Spell Power bonus reduced to 10-20% from 12-25%.
  • Free Cast chance reduced to 15% from 20%.

Mounted Combat

  • Melee damage done when mounted is reduced by 30%.

Blood

Veil of Blood

  • Healing increased to 6% from 5%.

Unholy

Corpse Explosion

  • Damage increased to 140% from 125%.
  • Fading snare duration increased to 1.5s from 1s.
  • Cooldown reduced to 10 seconds from 12 seconds.

Unstable Mosquito

  • Damage increased to 70% from 60%.

Veil of Bones

  • Initial projectile damage increased to 75% from 25%.
  • Max bounces reduced to 3 from 4.
  • Each bounce now reduces the damage of the next bounce by 25%.

Illusion

Spectral Wolf

  • Damage increased to 125% from 100%.
  • Cooldown increased to 8 seconds from 7 seconds.

Mirror Strike

  • Cast time reduced to 0.7 seconds from 1 second.

Chaos

Chaos Barrier

  • Projectile damage reduced to 50% from 70%.

Chaos Volley

  • Cooldown increased to 8 seconds from 7 seconds.
  • Projectile damage reduced to 110% from 125%.

Power Surge

  • Shield absorb reduced to 120% from 150%.

Veil of Chaos

  • Cooldown increased to 9 seconds from 8 seconds.
  • Illusion area damage reduced to 40% from 50%.

Merciless Charge

  • Cast time reduced to 0.7 seconds from 0.8 seconds.
  • Fixed an issue where the player got locked in position for a short duration when the area effect triggered early during the dash.

Frost

Crystal Lance

  • Projectile Damage increased to 190% from 150%.
  • Cast time reduced to 1.2 seconds from 1.4 seconds.
  • Cooldown reduced to 7 seconds from 8 seconds.
  • Splinter damage reduced to 40% from 50%.

Ice Nova

  • Cooldown reduced to 10 seconds from 12 seconds.

Veil of Frost

  • Nova of frost damage reduced to 30% from 50%.

Arctic Leap

  • Fixed an issue where Arctic Leap could hit the same target twice.
  • Damage reduced to 200% from 225%.

Weapons

Crossbow

  • Crossbow bolts no longer deal less damage than a normal shot after using a Veil of Frost, Unholy, or Blood.

Spear: A Thousand Spears

  • Damage per hit reduced to 25% from 30% (200% total damage from 240%).

Harpoon

  • Cast time reduced to 0.7 seconds from 0.8 seconds.
  • Damage increased to 90% from 70%.

Axe: X-Strike

  • Incapacitate duration from intersecting hit reduced to 1 second from 2 seconds.
  • Damage per axe hit reduced to 80% from 85%.

Mace: Crushing Blow

  • Damage increased to 150% from 110%.

Smack

  • Cooldown reduced to 8 seconds from 9 seconds.

Sword: Whirlwind

  • Damage per hit reduced to 30% from 35% (150% total from 175%).

Shockwave

  • Cast time increased to 0.7 seconds from 0.6 seconds.
  • Damage per teleport strike reduced to 20% from 25% (60% total from 75%).

Slashers: Elusive Strike

  • Damage per hit increased to 70% from 60%.

Camouflage

  • Incapacitate duration reduced to 2.5 seconds from 3 seconds.

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Tony Wilson
Tony has been covering games for more than a decade. Tony loves platformers, RPGs and puzzle games.