Teamfight Tactics – Champion Tier List
How you build your team is a complicated thing in Teamfight Tactics. Origins, Class, and availability all matter. Are you going for six Assassins, or are you banking on Imperials? In those last few fights, you need a hard-carry champion who is going to do the work and get you wins. In this article, I am running through my Tier List, based off my time in the game. There is no real fluff to this list. New champions will be coming into the game; patches will bring buffs and nerfs that will continuously change where people end up. I’ll be keeping it simple, just going through the Tiers and saying who I think fits in there.
Remember, builds are complicated things, and the right team comp can boost a Champions ability and performance, but some Champions are just much stronger than others.
Teamfight Tactics Champion Tier List
S-Tier
These guys are guaranteed to perform, one way or another. They don’t rely on synergies to get work done, and will always be a difference maker in fights.
- Cho’Gath – huge CC potential.
- Aurelion Sol – absolutely melts teams with the right items.
- Pyke – strong all game, level him to watch a hard CC carry in action.
- Draven – just brutal late game damage. Godly with Imperials and the right items.
- Brand – probably the strongest team fight damage you can get with the right items.
A-Tier
A-Tier Champions tend to fall just short of standing out the way that the S-Tier guys do. These choices are more reliant on synergies to stand out.
- Nidalee – if you are lucky you can get her to the two-star form exceptionally early.
- Garen – same, also benefits from being a Knight and a Noble.
- Gnar – they have a potent amount of CC potential that benefits any team looking to cause damage.
- Sejuani – a real CC machine if built into Glacial comps.
- Swain – if positioned right, and given a chance to transform, he is a nightmare for your opponent.
- Akali – they have great damage potential, combined with Assassin benefits that make them an astounding choice.
- Kayle – they are hard to get to their two-star form, but worth it even at a one-star level.
- Miss Fortune – proper positioning and a good front line and even at one-star, she can melt a team.
- Lulu – she is a nightmare to deal with if you build her right. The CC chains will frustrate enemies.
- Kassadin – people might disagree, but you can three-star him pretty quickly, and the right items make him immortal. Expect a nerf.
B-Tier
Every team comp needs responsible bodies that aren’t able to shine.
- Tristana – a solid back up damage dealer to your primary carry.
- Darius – valuable self heal, but early game strength drops off.
- Vayne – much like Darius, early game power drops off unless you get three-stars of exceptional items.
- Ashe – you’ll be reliant on her for Glacial comps, but you’ll sweat from worry.
- Volibear – much like Ashe, only shines in the right comp.
- Leona – Leona can give great CC, but can also be hit or miss.
- Shyvana – if you are planning on going Aurelion Sol you will want her for the Dragon synergy.
- Kindred – just an usual champ, should perform much better, but will often just not standout.
- Kha’Zix – even a two-star Kha’Zix can be an excellent choice for a solo Assassin.
- Shen – people are sleeping on Shen a bit, but if you commit to the build, he can pull his weight.
C-Tier
Not reliable, but not terrible.
- Braum – you will more than likely want him to the front line in a Glacial build, but prone to subpar performance.
- Varus – lethal if your opponents let you build him, and you get exceptional items. Which are two big “ifs.”
- Ahri – has a nasty habit of being hard to build, and synergies let her down right now.
- Anivia – their ult can be devastating, but the meta right now is all about mobile Noble and Assassins, so will often be cast on empty spaces.
- Blitzcrank – the pull is strong early, but the Champ is pretty weak, compounded by soft synergies.
- Zed – they are not the best Assassin, but can get you through a dicey mid-game if you two-star him.
D-Tier
Filler Champions, not worth items but more than likely needed for some synergy depending on your team building.
- Rengar – just a weak Assassin.
- Rek’Sai – if you are running Void, you’ll drop him for Cho the second you get a chance.
- Karthus – he tries to cast his ult before he dies, everyone knows this a noob move.
- Mordekaiser – might work in a Knight comp, but there are much better options for a solo/duo tank lineup.
- Veigar – can be reliable, but only if you opponent got unlucky on rolls.
- Miss Fortune – very reliant on a front line, almost impossible to level, and her ult can go wrong. But when it goes right, it goes all the way right.
- Lucian – Lucian is annoying because, with the right team around him, some luck, and the right items, he can get work done. But it rarely if ever happens.
F-Tier
All Origins and Class need a weak link. You’ll find them here.
- Kennen – place him to take advantage of his ult and watch him die before getting to cast it.
- Fiora – they are likely the worst Noble to use in the game.
- Elise – only worth it if she manages to transform.
- Gangplank – barrels are fun, I get that, but flexibility does not a great Champion make.
- Graves – just bad, we don’t recommend using them.
- Aatrox – manages to drag down the entire Demons build on his own.
- Morgana – once again suffers from a potentially great ult never really happening.
- Lissandra – I honestly don’t know what to say about Liss. Avoid.