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Street Fighter 6 Kimberly Moveset Guide: Full move list, frame data, and more

Master Kimberly's moves in Street Fighter 6.

Street Fighter 6 will have players competing against each other with some of the biggest names in the Street Fighter franchise. There are multiple moves to use with each character, all unique to the others, making their overall playstyles diverse for the many players. Kimberly is one of the many characters you can play in the game. This guide covers Kimberly’s moves in Street Fighter 6 and the frame data with those attacks.

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All Kimberly moves in Street Fighter 6

These are all of the moves and combinations you can use while playing as Kimberly.

Related: Street Fighter 6 Ryu Moveset Guide: Full move list, frame data, and more

Special Moves

  • Vagabond Edge: Neutral Stance + Special Move (17 Frames start-up, 60 Frames total)
  • Bushin Senpukyaku: Move Forward + Special Move (8 Frames start-up, 66 Frames total)
  • Sprint: Move Backward + Special Power (23 Frames start-up, 62 Frames total)
    • Emergency Stop: Move Backward + Any Light, Medium, or Heavy attack
    • Torso Cleaver: Neutral Stance + Any Light, Medium, or Heavy attack (21 Frame start-up, 43 Frames total)
    • Shadow Slide: Move Downward + Any Light, Medium, or Heavy attack (10 Frames start-up, 40 Frames total)
    • Neck Hunter: Move Forward + Any Light, Medium, or Heavy attack (19 Frames start-up, 42 Frames total)
    • Arc Step: This will happen when you get close to your opponent while using Sprint
      • Bushin Izuna Otoshi: Any Light, Medium, or Heavy attack during Arc Step (13 Frame start-up, 107 Frames total)
      • Bushin Hojin Kick: Move Downward + Any Light, Medium, or Heavy attack during Arc Step (13 Frame start-up, 35 Frame total)
  • Hidden Variable: Move Downward + Special Move (43 Frame total)
  • Aerial Bushin Senpukyaku: Special Move (during a forward jump)
  • Nue Twister: Move Forward + Special Move (during a forward jump) (8 Frames start-up, 50 Frames total)

Super Arts

  • Bushin Beats: Neutral stance or Move Forward + Special Move + Heavy Attack (12 Frames start-up)
  • Bushin Tunderous Beats: Neutral stance or Move Forward + Special Move + Heavy Attack
  • Bushin Scramble: Move Backward + Special Move + Heavy Attack (13 Frame start-up, 273 Frames total)
  • Soaring Bushin Scramble: Special Move + Heavy Attack (during a forward jump) (13 Frames start-up, 64 frames total)
  • Bushing Ninjastar Cypher: Move Downward + Special Move + Heavy Attack (8 Frames start-up, 47 Frames total)

Unique attacks

  • Windmill Kick: Move Backward + Heavy Attack (22 Frames start-up, 42 frames total)
  • Water Slicer Slide: Move downward to the right + Medium Attack (10 Frames start-up, 36 Frames total)
  • Hisen Kick: Move Forward + Heavy Attack (27 Frames start-up, 50 Frames total)
    • Step Up: Move Upward to the left, Up, or Upward to the right after Hisen Kick
  • Elbow Drops: Move Downward + Medium Attack (at the peak of a forward jump)
  • Bushin Tiger Fangs: Medium Attack + Medium Attack (13 Frames start-up, 21 Frames total)
  • Bushin Prism Strikes: Light Attack + Light Attack + Light Attack + Light Attack (26 Frames start-up, 52 Frames total)
  • Bushin Hellchain: Light Attack + Light Attack + Move Downward + Light Attack + Light Attack
  • Bushin Hellchain Throw: Light Attack + Light Attack + Move Downward + Light Attack + Move Downward + Light Attack

Throws

  • Ripcord Throw: Neutral Stance or Move Forward + Light Attack + Medium Attack (5 Frames start-up, 113 Frames total)
  • Bell Ringer: Move Backward + Light Attack + Medium Attack (5 Frames start-up, 132 Frames total)

Common Moves

  • Steadfast Strike: Drive Impact (26 Frames start-up, 62 Frames total)
  • Shapeless State: Move Forward + Drive Impact (26 Frames start-up, 62 Frames total)
  • Drive Parry: Perform a Drive Parry
    • Parry Drive Rush: Perform a Drive Parry, and then Move Forward + Move Forward
  • Cancel Drive Rush: Move Forward + Move Forward while connecting with a special cancelable move

Assisted Combos

  • Assisted Combo 1: Hold down the auto button + Light Attack + Light Attack
  • Assisted Combo 2: Hold down the auto button + Medium Attack + Medium Attack + Medium Attack + Medium Attack
  • Assisted Combo 3: Hold down the auto button + Heavy Attack + Heavy Attack + Heavy Attack + Heavy Attack + Heavy Attack + Heavy Attack

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Zack Palm
Zack Palm is the Senior Writer of Gamepur and has spent over five years covering video games, and earned a Bachelor's degree in Economics from Oregon State University. He spends his free time biking, running tabletop campaigns, and listening to heavy metal. His primary game beats are Pokémon Go, Destiny 2, Final Fantasy XIV, and any newly released title, and he finds it difficult to pull away from any Star Wars game.