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Starfield Shadows in Neon: Should You Pay, Persuade, or Show Badge to the Syndicate Guard

The Syndicate Guard is the only way into Emmet Goodman's warehouse in Starfield's Shadows in Neon.

Playing the good Freestar Collective space cop doesn’t make things any easier in Starfield, especially in a city where your badge might as well be there for decor. To progress with Shadows in Neon, Ranger Jaylen suggests getting intel on the ship thief from Billy, but the mechanic has some problems. He won’t fess up until his debt issue is cleared, and that means you.

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Persuade the Syndicate Guard in Shadows in Neon

Screenshot by Gamepur

The easy way out of this issue is to persuade the Syndicate Guard by telling him it’s essential that you get to the warehouse. It’s a 4-slot persuasion instance, and you have 3 turns to succeed. Though it’s a good idea to save before attempting this persuasion check, it’s pretty easy.

He’ll give up the warehouse key by succeeding in persuading the Syndicate Guard.

Show Badge to the Syndicate Guard in Shadows in Neon

Screenshot by Gamepur

The other options include showing your Freestar Collective badge to the Syndicate Guard and paying 1000 credits for the warehouse key. Showing the guard a badge won’t get you inside; he’ll just reply, “Neon’s got a Ranger, and you ain’t him.” As Ranger Rayden anticipated, the badge carries no weight in a lawless city like Neon.

Pay Credits to the Syndicate Guard in Shadows in Neon

Screenshot by Gamepur

That just leaves one option left: paying up. Though 1,000 credits is not that much money, it’s still an avoidable expense. Still, the coin is the way to go if all else fails. After taking the bribe, the Syndicate Guard will say he doesn’t see the harm in a quick visit, and you’ll receive the warehouse key.

Related: Starfield Shadows in Neon: Should You Pay, Persuade or Help Billy

With the key in hand, it’s time to enter the Warehouse and deal with the loan shark Emmet Goodman, either by force, cash, or resorting once more to your sharp persuasion skills.


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Author
Image of Cande Maldonado
Cande Maldonado
Though Cande started her journey in the video game industry as a localization specialist six years ago, she soon realized that her true calling was to annoy NPCS, smash virtual pottery, and complete every side quest available in RPGs. Throwing that useless degree out of the window, she has been writing professionally for the past three years ever since. Her passion for games dates to 2006, when she mounted a Chocobo for the first time. Under Nintendo and Square Enix's chokehold, she will willingly pour hours upon hours into reaching 100% completion in the longest roleplaying games ever made. But hey, who needs fresh air and sunlight when you can just live in Ivalice?