Remnant_2_Ward_13_Hanger
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Remnant 2: All Weapon Mods, Their Effects, & Materials Needed

Weapon Mods give players more destructive options when fighting enemies in Remnant 2. This guide will detail every Weapon Mod you can find.

Remnant 2 offers players many ways to create their own builds to tackle the game’s various enemies and bosses, including a variety of Weapon Mods. These items can give players new powers that they attach to their weapons, providing more damage, extra effects, crowd control, and many more gameplay options, and players can find and craft them as they progress through the game.

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** This Guide is currently in progress, and will continue to update as new info becomes available**

This guide will detail what weapon mods are, their various effects, and what materials you will need to craft them.

What are Weapon Mods in Remnant 2

Remnant_2_Weapon_Mod
Screenshot via Gamepur

Weapon Mods are additional abilities you slot into your weapons that provide new skills for you to use in combat. These will give players more options when facing enemies and help them refine their builds further and tailor themselves to different situations or boss encounters.

These can include damage over time effects like adding fire to your weapons, generating a shield around you, and applying crowd control to get the upper hand over enemies. Each has its uses and can be utilized in various combinations for different playstyles, builds, and effects the player wants to use.

As far as we know, all normal mods are crafted by Ava at Ward 13 with the required materials, with unique mods being the exception, as these are tied to specific weapons and cannot be removed.

All Weapon Mods in Remnant 2

Remnant_2_Weapon_Mod_Ava
Screenshot via Gamepur

Below we have listed all the weapon mods you can find in Remnant 2, with details on their effects and what is required to make them.

Weapon ModNameDescriptionMaterials Required
Remnant_2_Hot_ShotHot ShotImbues ammunition with fire and increases ranged damage by 15% for 20 seconds. Shots also apply burning, dealing 200 fire damage over 10 seconds.

Mod Power requirement: 1,250
1 x Root Ganglia
or
1.500 Scrap
Remnant_2_Scrap_ShotScrap ShotFires a caltrops grenade that explodes to cover an area of 6 meters. Caltrops deal 20 damage per second and apply slow to enemies that walk over them. Lasts 10 seconds.

Mod Power requirement: 750
1 x Root Ganglia
or
1.500 Scrap
Remnant_2_Concussive_ShotConcussive ShotFires a focused blast of air through all targets within 8 meters, dealing 155 damage and 4x impact

Mod Power requirement: 450
1 x Root Ganglia
or
1.500 Scrap
Remnant_2_Healing_ShotHealing ShotLaunches a payload that explodes on contact with allies, healing 35% of their max health. When no ally is struck, payload lays dormant until an ally gets close. Dormant payload lasts 30 seconds, slowly losing healing potency over time.

Mod Power requirement: 600
1 x Root Ganglia
or
1.500 Scrap
Remnant_2_Voltaic_RondureVoltaic RondureLaunches a slow-moving orb that pulses every 0,5 seconds, striking enemies within 3m for 28 shock damage and applying overloaded for 15 seconds. The orb lasts 20 seconds.

The orb can be overcharged by striking it with additional damage.

Mod Power requirement: 850
1 x Bone Sap
5 x Lumenite Crystals
650 x Scrap
Remnant_2_Blood_DrawBlood DrawShoots out razor-sharp Chain Shards which impale up to 5 targets within 15m, dealing 14 damage.

On hit, chains are pulled towards the caster, dealing 350 damage split equally among enemies and applying 385 bleeding damage over 15 seconds.

Mod Power requirement: 450
1 x Bloody Steel Splinter
5 x Lumenite Crystals
650 x Scrap
Remnant_2_Astral_BurstAstral BurstFires a short range burst of 7 star fragments which deal 35 damage each. Fragments bounce off walls up to 3 times, dealing 355 additional damage per bounce. Weakspot hits deal reduced damage.

Mod Power requirement: 450
1 x Faith Seed
5 x Lumenite Crystals
650 x Scrap
Remnant_2_TremorTremorFires a projectile that cracks the ground and spawns shockwaves that deal 75 damage within 9 meters for 6 seconds. Shockwaves inflict 3x impact.

Mod Power requirement: 900
1 x Cordyceps Gland
5 x Lumenite Crystals
650 x Scrap
Remnant_2_SoulbinderSoulbinderFires a projectile that attaches to the enemy dealing 40 damage. Enemies within 7 meters become bound to the primary target after impact and share 60% of damage dealt to them. Lasts 15 seconds.

Mod Power requirement: 650
1 x Heart Seed
5 x Lumenite Crystals
650 x Scrap
Remnant_2_Rotted_ArrowRotted ArrowFires a rotten arrow that deal 19.8 damage and detonates for another 60 damage within 4 meters. A deadly gas cloud is left behind

Mod Power requirement: 400
1 x Soul Sliver
5 x Lumenite Crystals
650 x Scrap
Time LapseCreate a 6 meter blast which freezes all standard enemies for 7 seconds.

Dealing damage to frozen enemies immediately breaks the Time Lapse effect, applying slow for the remaining duration.

Mod Power requirement: 1,000
1 x Broken Timepiece
5 x Lumenite Crystals
650 x Scrap
Remnant_2_AthibarAthibarCharge attacks use 25 stamina to throw the spear, which returns to the wielder’s hand.Attached to the Huntress Spear Weapon, which is crafted with the Venerated Spearhead.
Remnant_2_Beta_RayBeta RayBrands a target for 30 seconds. Branded enemies that die leave a Brand at their location.

Reloading or Swapping detonates Brands dealing 225 damage.

Additional Brands (3 Max) on the same target deal 50% damage.

Salin enemies return 5-15% of Ammo and Mod power to the weapon. 

Mod Power requirement: 400
Attached to the Alpha-Omega Weapon, which is crafted using the Forgotten Memory.
Remnant_2_Beyond_the_VeilBeyond The VeilNeutral Evade turns to mist, granting Nightshade 5% base damage as Lifesteal for 5 seconds.

Perfect Dodge doubles duration.
Attached to the NightShade Weapon, which is crafted using the Nightweaver’s Finger.
Remnant_2_Big_BangBig BangFunnels all current Mod Charges into the next shot. Projectiles deal 65 direct damage and 65 Explosive damage in a 5m per Charge consumed.

Explosion applies 75 BURNING damage over 10s per Charge consumed.

Additional Charges consumed increase all damage by 5%. Max 5 Charges

Mod Power requirement: 630
Attached to the Star Shot Weapon, which is earned by completing the Supply Ship Event on N’Erud.
Remnant_2_BloodlineBloodline Fires a devastating blast which penetrates through all enemies in its path.

Deals 120 damage with a 25% Critical damage bonus, and 2x additional stagger.

Bloodline damage increases by 50% for each enemy penetrated.
Attached to the Merciless Weapon, which is crafted using the Crimson Membrane.
Remnant_2_BloodthirstBloodthirstDamage increases by +25% against BLEEDING enemies, and +25% when attacking from behind.

Charge Attacks deal 100 BLEEDING damage over 10s
Attached to the Assassin’s Dagger Weapon, which is crafted using either:

Assassin Dagger (Teal Jewel).
Assassin Dagger (Red Jewel).
Assassin Dagger (Purple Jewel).
Remnant_2_BoreBoreFires a drill projectile which bores into enemies on contact, dealing 80 damage.

After fully burrowing into an enemy, creates a Weakspot which grants 50% of normal Weakspot Damage on hit.

If attached to an existing Weakspot, Ranged Crit Chance is increased by 15% when attacking the drill. Lasts 6 seconds.

Mod Power requirement: 500
1 x Mutated Growth
5 x Lumenite Crystal
500 x Scrap
Remnant_2_Chaos_DriverChaos DriverDrives electrified rods into targets which tether to other rods within 10m. Tethers deal 20 SHOCK damage per second.

Targets embedded with a rod take 20 SHOCK damage per second. They take 20% additionally damage per extra rod in the target.

Damage is increased by 1.5% if linked to another rod. Rods in the same target will not link.

Mod Power requirement: 450
Attached to the Engima Weapon, which is crafted using the Cipher Rod.
Remnant_2_Corrosive_RoundsCorrosive RoundsImbues ammunition with TOXIC and increases Range Crit Chance by 15% for 20 seconds

Shots also apply CORRODED, dealing 150 damage over 10 seconds.

Mod Power requirement: 450
1 x Tainted Ichor
5 x Lumenite Crystal
500 x Scrap
Remnant_2_Cube_ShieldCube ShieldGenerates a shield which absorbs up to 500 damage from incoming enemy projectiles. Lasts 15 seconds.

Reactivating fires the Cube Shield damage enemies as it travels. Damage is increased if the Cube Shield has absorbed enemy projectile damage before firing.

Mod Power requirement: 1000
Attached to the Cube Gun, which is crafted using the Conflux Prism.
Remnant_2_Death_SentenceDeath SentenceDealing Melee Damage 6 times over 10 seconds empowers Feral Judgement. When empowered, Neutral Backdash Charge Attacks apply Death Sentence.

After 1.5 seconds of being sentenced, the enemy will suffer 10 Phantom Strikes, dealing X25 Damage each. Deals 25% additional damage to BLEEDING enemies.
Attached to the Feral Judgement Weapon, which is crafted using the Ravager’s Maw.
Remnant_2_DefragDefragInfects weapon with Malware for 30 seconds, causing shots to apply FRAGMENTED for 15 seconds. When a FRAGMENTED enemy dies, they create a Glitch that lasts 5 seconds.

Picking up a Glitch increases All damage by 20% for 5 seconds.

Destroying a Glitch causes it to destabilize, creating a 5m Virus Pool which deals 25 damage per second and applies the FRAGMENTED debuff to enemies inside. Virus Pools last 15 seconds.

Mod Power requirement: 1500

1 x Necrocyte Strand
5 x Lumenite Crystal
500 x Scrap
Remnant_2_DreadwalkerDreadwalkerEnter the Nightmare Realm. Nightfall gains infinite Ammo, a 35% Fire Rate increase, 10% Lifesteal, and becomes fully automatic.

The wielder becomes significantly harder to hit while moving.
Disables other weapons and Skills for the duration, or until Dreadwalker is deactivated. Lasts 10 seconds.

Mod Power requirement: 1250
Attached to the Nightfall Weapon, which is crafted using the Cursed Dream Silks.
Remnant_2_DreamwaveDreamwave
After dealing 250 damage, Charge Attack will release a Dreamwave, flowing outwards 20m and returning to caster. 

Dreamwave applies SLOW to all enemies for 10s and grants a Stack of REVERIE for each enemy affected. Each Stack grants +2% to All Damage and +2% Movement Speed, which lasts 15 seconds.
Attached to the Dream Catcher Weapon, which is earned by feeding Nightweaver’s Web the Nightweaver Stone Doll.
Remnant_2_Energy_WallEnergy WallDeploys an energy barrier on impact with ground. Allies can shoot through Energy Wall but enemy projectiles are absorbed (up to 500 damage received).

Max 1 Wall at a time. Lasts 30 seconds.

Mod Power requirement: 500
1 x Ionic Crystal
5 x Lumenite Crystal
500 x Scrap
Remnant_2_Energy_WaveEnergy WaveCharge attacks use 35 stamina to release an energy wave projectile allowing the wielder to strike enemies from much farther away.Attached to the Hero’s Sword Weapon, which is the starting weapon for the Explorer Archetype.
Remnant_2_EulogyEulogyRecalls bots which deal 30 damage when pulled from a target and when striking targets on their return. Recalled bolts grant 2% of Max HP.

Recalled bolts can also overfill Sorrow by up to +5. Any additional bolts will be returned to reserves.

Mod Power requirement: 600
Attached to the Sorrow Weapon, Which is earned by trading the Tear of Kaeula at Meidre.
Remnant_2_Explosive_ShotExplosive ShotFires an explosive round that deals up to 240 damage within 9m.

Mod Power requirement: 650
Attached to the Hellfire Weapon, found on Ashen Wasteland, Root Earth realm.
Remnant_2_FamiliarFamiliarSummons Faerie Familiar to aid in combat. The Familiar selects a random enemy within 10m and slashes through them for 25 damage each attack. 

Familiar will select a new target when the previous one dies. Lasts 15 seconds.

Mod Power requirement: 1000
1 x Sacred Hunt Feather 
5 x Lumenite Crystal
500 x Scrap
Remnant_2_FargazerFargazerCalls forth an eye of Legion to gaze at player’s AIM target. For every 0.25 seconds Fargazer focuses on a target within 25m, a stack of MADNESS Status is applied for 5 seconds.

Each stack deals 3 Damage per second. Max 10 stacks. Lasts 30 seconds.

Mod Power requirement: 1250
1 x Agnosia Driftwood
5 x Lumenite Crystal
500 x Scrap
Remnant_2_FaultlineFaultlineCharge to fire off ground-based shockwaves which deal 115 damage.

Costs 35 Stamina.
Attached to the Stonebreaker Weapon, which is earned by killing the Corruptor on Yaesha without killing the Guardian.
Remnant_2_FirestormFirestormCreates a whirling cyclone that sucks in nearby targets and applies BURNING for 10 seconds.

The center of the cyclone deals 75 FIRE damage per second. Lasts 15 seconds.

Mod Power requirement: 1250
1 x Forlorn Fragment
5 x Lumenite Crystal
500 x Scrap
Remnant_2_Fission_StrikeFission StrikeOn Neutral Evade Attacks Atom Splitter achieves Nuclear Fission, releasing a wave of charged particles which deals 150 Damage to targets within 10m.

Charged Neutral Evade Attacks increase range by 3x and damage by 25%
Attached to the Atom Splitter Weapon, which is found in the N’Erud realm on a broken platform in any dungeon.

You may need to reroll your campaign or do adventure mode to get this item depending on your world layout.
Remnant_2_FractureFractureCharge Attacks taint the blood of targets, causing all attacks from Godsplitter to register as Weakspot hits for 3 seconds.

Duration increases with additional fragments. Max 35 seconds.
Attached to the Godsplitter Weapon, which is crafted using the Melded Hilt.
Remnant_2_Guardians_CallGuardian’s CallCalls down a Guardian Sword on enemies struck by an Energy Disc. Swords deal 100 damage and 3x stagger within 5m.

Mod Power requirement: 750
Attached to the Twisted Arbalest Weapon, which is earned by defeating the Corruptor while the Guardian is broken.
Remnant_2_Heat_SinkHeat SinkForces open Plasma Cutter’s heat vents dispersing all heat. While active, Plasma Cutter generates 50% less heat, and ramping damage cap is increased to 3x damage.

Overheats automatically when deactivated. Lasts 20 seconds.

Mod Power requirement: 850
Attached to the Plasma Cutter Weapon, which is earned by wearing the Navigator’s Helm to open the Navigation Room on N’Erud.
Remnant_2_HelixHelixShoots a helix of missiles, dealing 120 damage. On contact, divides into 6 smaller rockets which seek additional targets, dealing 30 damage on contact.

Mod Power requirement: 850
1 x Seeker Residue
5 x Lumenite Crystal
500 x Scrap
Remnant_2_Krell_EdgeKrell EdgeCharge to throw the Krell Axe which applies OVERLOAD on hit, dealing 50 SHOCK Damage every 5s for 10s.

Shortly after throwing, another will appear in the wielders hand.

Costs 25 Stamina
Attached to the Kreli Axe, which is found hidden in the Pressureplate Puzzle in Endaira’s End, Yaesha realm.
Remnant_2_LifelineLifelineAfter dealing 250 damage, the next charge attack causes the spirit of the RED DOE to stampede forward, dealing 160 damage to enemies and regenerating 10% Health to allies in its path.Attached to the Red Doe Staff, which is crafted with the Doe’s Antler that you earn by saving the Doe while fighting the Ravager.
Remnant_2_Moonlight_BarrageMoonlight BarrageEmpowers the Bow for 15 seconds. Arrows apply Moonlight to enemies for 3 seconds.

Enemies struck by Crescent Moon while Moonlit release a Moon Essence which returns 1 arrow, heals 5% of Max Health, and grants 15% Fire and Reload Speed for 5 seconds.

Basic Shots automatically become Charged Shots. Manually Charged Shots fire two arrows.

Mod Power requirement: 1250
Attached to the Cresent Bow Weapon, which is earned by getting the Anamy’s Echo item from Nimue while she sleeps.
Remnant_2_Nano_SwarmNano SwarmUnleash a swarn of Nanomachines that seek after enemies within 20 meters and repeatedly attack dealing 6 ACID damage per hit. Lasts 15 seconds

Mod Power requirement: 750
Attached to the Nebula Weapon, which is dropped by Tal Ratha in the Forgotten Prison if you choose not to be eaten.
Remnant_2_OuroborosOuroborosConjures 6 sword fragments that encircle the wielder for 20 seconds.

Performing a Melee Attacks lets loose a Fragment which taints the blood of targets, causing all attacks from Deceit to register as Weaspot hits for a short period of time.

Charge Melee attack fires all remaining Fragments at once.

Mod Power requirement: 750
Attached to the Deceit Weapon, which is crafted with the Imposter’s Heart from Faelin.
Remnant_2_OverflowOverflowImbues ammunition with SHOCK and increases Fire Rate by 15% and Reload Speed by 15% for 20 seconds.

Shots also apply OVERLOADED, dealing 35 SHOCK Damage every 5 seconds for 15 seconds.

Mod Power requirement: 1250
1 x Escalation Circuit
5 x Lumenite Crystal
500 x Scrap
Remnant_2_Prismatic_DriverPrismatic DriverFires a superheated beam which deals 25 Mod Damage per second.

Sustaining the beam on a target causes an explosion which deals 150 Mod damage in a 3m AOE.

Mod Power requirement: 50 per pulse.
1 x Sentry;s Old Iris
5 x Lumenite Crystal
500 x Scrap
Remnant_2_Root_bladesRoot BladesFires a volley of Root Blades in an arc which each deal 25 Damage and apply 200 BLEEDING damage over 10 seconds.

Mod Power requirement: 750
1 x Serum W-13
5 x Lumenite Crystal
500 x Scrap
Remnant_2_RootlashRootlashLaunches a projectile which summons a Root Tentacle.

Tentacles deal 30 damage and steal 1.5% of the hero’s Max Health per hit. Lasts 20 seconds. (Max 2)

Mod Power requirement: 450
1 x Twilight Dactylus
5 x Lumenite Crystal
500 x Scrap
Remnant_2_ScreamerScreamerFire a high-powered rocket that deals up to 200 damage within 2.5m.

Mod Power requirement: 400
Attached to the Meridian Weapon, which is found in the Flooded Sewer Event in either The Great Sewers, Tiller’s Rest, and Harvester’s Reach in Losomn realm.
Remnant_2_SkewerSkewerFires a Wretched Spear which embeds itself on contact. Spears deal 125 damage on hit, rapidly dividing inside the target until bursting, dealing 140 damage to all targets within 3m.

Spears embedded in the environment remain in place for 10 seconds.

Mod Power requirement: 850
1 x Dread Core
5 x Lumenite Crystal
500 x Scrap
Remnant_2_Song_of_EafirSong of EafirFires a shot infused with the binding power of the Song of Eafir. Staggers most ground enemies within 10m and deals 150 damage to Flying enemies within the same range.

The song continues for 15 seconds, afflicting targets within 15m with SLOW, and a 15% decrease to damage dealt.

Mod Power requirement: 1000
1 x Scroll of Binding
5 x Lumenite Crystal
500 x Scrap
Remnant_2_Soul_BrandSoul BrandApplies a Soul Brand to all enemies within 25m which lasts 25 seconds.

Enemies killed while bearing the Soul Brand leave behind an Echo which lasts 10s before returning to the Nightmare Realm. 

Echoes are drawn to any survivor who walks within 3m, granting 10% of Max Health on contact.

Mod Power requirement: 850
Attached to the Rune Pistol Weapon, which can be crafted by Nimue with the Decepit Rune, which is earned by offering the Ravenous Medallion to the Nightweaver’s Web.
Remnant_2_Space_CrabsSpace CrabsLaunch an alien egg that bursts on impact, releasing 5 Space Crabs. Crabs follow the caster, leaping towards enemies within 4m, and exploding, dealing 60 Damage each.

Mod Power requirement: 450
1 x Cracked Shell
5 x Lumenite Crystal
500 x Scrap
Remnant_2_StarfallStarfallFires a powerful arrow which deals 30 damage and opens a 7m portal that rains down star fragments. Each fragment deals 50 damage within 4m. Lasts 6 seconds.

Mod Power requirement: 750
Attached to the Sagittarius Weapon, which is found by solving the puzzle in the Cathedral of Omen in Yaesha realm.
Remnant_2_Stasis_BeamStasis BeamFires a beam which deals 15 damage per second, and applies SLOW Debuff.

After 2 seconds of application to a target, SLOW becomes STASIS, freezing the target in place for 10 seconds

Mod Power requirement: 50 per pulse.
1 x Stasis Core
5 x Lumenite Crystal
500 x Scrap
Remnant_2_SupernovaSupernovaFires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 150 FIRE Damage, and 350 BURNING Damage over 10 seconds to all targets within 4m.

Striking the Supernova with Aphelion’s primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 300 FIRE damage and also applies the initial BURNING amount.

Mod Power requirement: 1250
Attached to the Aphelion Weapon, which is earned by defeating Sha’Hala after inserting the Override Pin near the console before the Spectral Guardian.
Remnant_2_WhirlwindWhirlwindNeutral Backdash Charge creates a Whirlwind of slashes which strikes all enemies within 8m for 75 damage.Attached to the Spectral Blade, which is crafted with the Eidolon Shard from Sha’Hala.
Remnant_2_WitchfireWitchfireFires a highly volatile projectile that explodes to leave a line of flaming terrain. Deals 55 FIRE Damage per second, and applies BURNING, dealing 200 damage over 10s. Lasts 5 seconds.

Mod Power requirement: 750
1 x Alkahest Powder
5 x Lumenite Crystal
500 x Scrap
Remnant_2_AccelratorAccelerator Charge Melee Attacks increase the speed of all Melee Attacks by 10% for 5 seconds.Attached to the Atom Smasher Weapon, which is found in the last wagon of the Train Event in the Terminus Station, N’Erud realm.
Remnant_2_Dying_BreathDying BreathWhen infused, Neural Backdash Charge Attack explodes in a 3m. AOE and leaves an ACID Cloud which last for 15 seconds.Attached to the Gas Giant Weapon, which drops from Tal Ratha if you allow yourself to be eaten.

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Author
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Matthew Fuller
Matt is a freelance writer based in the UK and has spent over three years covering and writing about video games. He discovered his love of games journalism while attending Canterbury Christchurch University, where he earned a bachelor's and master's degree in Game Design and has been writing ever since. He will find any excuse to play and write about games. When he isn't fighting dragons or exploring far-off galaxies, he spends his free time playing D&D, listening to music, or reading a good book. His primary game bests are Diablo IV, the Final Fantasy series, D&D, and anything new releasing that tickles his fancy.