Monster Hunter World: Iceborne – How to Use The Clutch Claw, Tips and Tricks

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The clutch claw is a useful tool you’re going to want to use while playing Monster Hunter: World’s latest expansion, Iceborne. You’re going to find yourself using it to close the distance between you and the monster you’re hunting. While it’s a new tool and you’re going to use it often, here are some excellent tips to help you in getting the most out of it this early in the game.

Tips and Tricks on How To Use the Clutch Claw in Monster Hunter: World – Iceborne

Clinging to Different Body Parts Matters

When you have the opportunity to grab a monster, you’re going to notice the small, red reticle shifting all over the beast. Before you fire the tool, you’re going to have the chance to choose what body part you want to grab onto. You can latch to a beast’s head, body, and tail. For example, when you’re grabbing onto the monster’s head, you can use all of your currently equipped slinger ammo to send the monster flying.

Stamina Matters for Everything

No matter where or how you grab onto your current hunt with the Clutch Claw, you need to observe how much stamina you have. You’re going to need it the entire time you’re riding your potential catch. The biggest thing is that you’re going to need it to change from body part to body part, and you’re going to use it to hang on when the creature is lashing about. If you don’t watch your stamina, you’re going to find yourself flung off significantly faster than you want to be, and you’re going to need to wait to try it again.

Slam Monsters into Walls

When you’re riding the creature, your goal is to soften the target’s armor or hit them enough times to have it drop slinger ammo. This difference gets determined based on the weapon you’re using, which we’re going to discuss in the next section. However, while at the head of the creature, you can unload your slinger ammo and send the monster flying. When you do this, you should try and lead the beast to a wall, so when it does fling in the other direction, it’s going to slam into a wall. If you get it to hit the wall, it’s going to lose a substantial amount of health all at once. It’s a great way to chunk at a complicated creature’s health bar steadily.

Heavy and Technical Weapons Do Different Things

When you’re riding the creature, your weapons are going to go for different targets. If you’re hitting the monster with a heavy weapon, you’re going to soften the armor of a particular body part, which is going to make it easier to knock off. You’ll start noticing specific sections fall easier when you’ve landed and begin bashing the thing from the side. However, technical weapons are going to hit the monster, and you’re going to drop slinger ammo pieces on the ground. You, or are your party, can start picking these up to fire back at the creature and send it home.

Heavy Weapons:

  • Charge Blade
  • Great Sword
  • Hammer
  • Heavy Bow Gun
  • Hunting Horn
  • Lance
  • Switch Axe

Technical Weapons:

  • Bow
  • Dual Blades
  • Gunlance
  • Insect Glaive
  • Long Sword
  • Sword and Shield

Start with The Basics

The best thing you can do when you first receive this tool? Do the one-star quest on the Job’s Board to learn how to use it. From here, you’re going to follow the game’s opening about the tool, giving you the best opportunity to try it out in a low-stress environment. Even if you’ve played the games for hundreds of hours, it’s a solid start to go out there and take care of what the game freely gives you. Why turn down a free walkthrough to learn how to use the tool? You’re going to need it. After you’re down, you can go to town on any monster you go after, moving forward.