Targeted Redaction Hand Cannon | Impact: 92 Range: 71 Stability: 15 Handling: 21 Reload Speed: 25 Aim Assistance: 60 Zoom: 14 Airborne Effectiveness: 15 Rounds per Minute: 120 Magazine: 8 Recoil Direction: 99 | Full Bore: Increases Range, decreases Stability and Handling Speed. Alloy Magazine: Faster reloads when the magazine is empty. Outlaw: Precision kills greatly decrease reload time. Harmony: Targeted Redaction’s performance and weapon damage is increased for a short time by getting final blows with other weapons. Unsated Hunger: Targeted Redaction’s Reload Speed, Stability, and Handing are increased when no abilities have full charge. Swords have increased charge rate and guard resistance. |
A Distant Pull Sniper Rifle | Impact: 55 Range: 55 Stability: 26 Handling: 60 Reload Speed: 56 Aim Assistance: 72 Zoom: 35 Airborne Effectiveness: 3 Rounds per Minute: 140 Magazine: 6 Recoil Direction: 58 | Full Bore: Increases Range, decreases Stability and Handling Speed. Steady Rounds: Increases Stability and Airborne Effectiveness, decreases Range. Keep Away: Increased Accuracy, Reload, and Range when there are no combatants in close proximity. Headstone: Spawn Stasist crystals where enemies died upon precision final blows. Unsated Hunger: Targeted Redaction’s Reload Speed, Stability, and Handing are increased when no abilities have full charge. Swords have increased charge rate and guard resistance. |
Rapacious Appetite Submachine Gun | Impact: 22 Range: 64 Stability: 0 Handling: 48 Reload Speed: 22 Aim Assistance: 27 Zoom: 14 Airborne Effectiveness: 18 Rounds per Minute: 750 Magazine: 26 Recoil Direction: 94 | Full Bore: Increases Range, decreases Stability and Handling Speed. Armor-Piercing Rounds: Increases Range and causes bullets to overpenetrate on targets. Well-Rounded: Bonus granted to Stability, Handling, and Range based on stacks produced by throwing a grenade or hitting enemies with charged melee attacks. Using a Super grants full stacks to bonuses. Cascade Point: Increases Rapacious Appetite’s rate of fire upon repeated precision hits or final blows with another weapon. Unsated Hunger: Targeted Redaction’s Reload Speed, Stability, and Handing are increased when no abilities have full charge. Swords have increased charge rate and guard resistance.
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Until Its Return Shotgun | TBA | TBA |
Different Times Pulse Rifle | Impact: 23 Range: 33 Stability: 42 Handling: 28 Reload Speed: 28 Aim Assistance: 75 Zoom: 17 Airborne Effectiveness: 18 Rounds per Minute: 540 Magazine: 33 Recoil Direction: 82 | Arrowhead Brake: Increases Recoil Control and Handling Speed. Ricochet Rounds: Increases Stability and Range. Rounds have a slight chance to bounce off of hard surfaces. Stats for All: Hitting three separate targets will increase Different Times’ Handling, Reload Speed, Stability, and Range for a moderate period of time. Headseeker: Body shots with Different Times increase its precision damage and aim for a short time. Body shots landed while the perk is active reset the timer. Unsated Hunger: Targeted Different Times’ Reload Speed, Stability, and Handing are increased when no abilities have full charge. Swords have increased charge rate and guard resistance. |
Thin Precipice Sword | Impact: 61 Swing Speed: 40 Charge Rate: 20 Guard Resistance: 50 Guard Efficiency: 50 Guard Endurance: 50 Ammo Capacity: 60 | Tempered Edge: Increased Sword damage and ammo capacity. Enduring Guard: Sword Guard Efficiency and Endurance increased. Unrelenting: Killing targets rapidly triggers health regeneration. Guardian and powerful combatant kills count as more than one kill. Unsated Hunger: Thin Precipice gains increased Guard Resistance and Charge Rate. |
Age-Old Bond Auto Rifle | TBA | TBA |
Spare Rations Hand Cannon | Impact: 84 Range: 47 Stability: 47 Handling: 61 Reload Speed: 56 Aim Assistance: 83 Zoom: 14 Airborne Effectiveness: 10 Rounds per Minute: 140 Magazine: 14 Recoil Direction: 10 | Extended Barrel: Increases Range and Recoil control, decreases Handling Speed. Alloy Magazine: Faster reloads when the magazine is empty. Subsistence: Defeating enemies partially reloads the magazine. Kill Clip: Gain increased damage when reloading after a kill. Disaster Plan: Increases Spare Ration’s flinch resistance and Range until the next shot is taken after picking up ammo. |
Nation of Beasts Hand Cannon | TBA | TBA |
Epochal Integration Hand Cannon | TBA | TBA |
Transfiguration Scout Rifle | TBA | TBA |
Outlast Pulse Rifle | Impact: 23 Range: 45 Stability: 32 Handling: 17 Reload Speed: 25 Aim Assistance: 78 Zoom: 17 Airborne Effectiveness: 10 Rounds per Minute: 540 Magazine: 39 Recoil Direction: 60 | Full Bore: Increases Range, decreases Stability and Handling Speed. Appended Mag: Increases Outlast’s magazine size. Stats for All: Hitting three separate targets will increase Outlast’s Handling, Reload Speed, Stability, and Range for a moderate period of time. Opening Shot: The first shot from a magazine has boosted Accuracy and Range. Disaster Plan: Increases Outlast’s flinch resistance and Range until the next shot is taken after picking up ammo. |
Chattering Bone Pulse Rifle | TBA | TBA |
Bug-Out Bag Submachine Gun | TBA | TBA |
Last Man Standing Shotgun | Impact: 80 Range: 41 Stability: 24 Handling: 25 Reload Speed: 42 Aim Assistance: 26 Zoom: 12 Airborne Effectiveness: 2 Rounds per Minute: 55 Magazine: 5 Recoil Direction: 47 | Smoothbore: Reduces projectile speed while increasing Range. Assault Mag: Increases Stability and Rate of Fire. Compulsive Reloader: Last Man Standing gains increased Reload Speed when reloaded close to a full magazine. Discord: Getting final blows with other weapons give Last Man Standing increases speed for aiming down sights, Airborne Effectiveness, and Accuracy for a short time. While Discord is active, final blows refund ammo. Disaster Plan: Increases Last Man Standing’s flinch resistance and Range until the next shot is taken after picking up ammo.
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The Supremacy Sniper Rifle | TBA | TBA |
Last Foray Sniper Rifle | Impact: 90 Range: 84 Stability: 32 Handling: 17 Reload Speed: 37 Aim Assistance: 43 Zoom: 55 Airborne Effectiveness: 3 Rounds per Minute: 72 Magazine: 4 Recoil Direction: 85 | Extended Barrel: Increases Range and Recoil control, decreases Handling Speed. Tactical Mag: Increases Stability, Reload Speed, and Magazine Size. Lead From Gold: Picking up Heavy Ammo also grants ammo for Last Foray. Rangefinder: Aiming with Last Foray increases its effective Range and Zoom magnification. Field-Tested: Defeating targets or dealing damage with Last Foray gradually increases Stability, Range, Reload Speed, and Handling. |
Sole Survivor Sniper Rifle | Impact: 70 Range: 55 Stability: 36 Handling: 32 Reload Speed: 24 Aim Assistance: 51 Zoom: 40 Airborne Effectiveness: 12 Rounds per Minute: 90 Magazine: 5 Recoil Direction: 90 | Extended Barrel: Increases Range and Recoil control, decreases Handling Speed. Flared Magwell: Increases Stability and Reload Speed. Outlaw: Precision kills greatly decrease reload time. Eye of the Storm: Sole Survivor becomes more accurate and gains a boost to handling the lower a player’s health gets. Disaster Plan: Increases Sole Survivor’s flinch resistance and Range until the next shot is taken after picking up ammo. |
Tyranny of Heaven Combat Bow | TBA | TBA |
Techeun Force Fusion Rifle | TBA | TBA |
Apex Predator Rocket Launcher | TBA | TBA |
Last Rite Scout Rifle (Ritual Weapon for Season of the Deep) | Impact: 100 Range: 70 Stability: 27 Handling: 53 Reload Speed: 51 Aim Assistance: 51 Zoom: 18 Airborne Effectiveness: 13 Rounds per Minute: 120 Magazine: 14 Recoil Direction: 78 | Full Bore: Increases Range, decreases Stability and Handling Speed. Ricochet Rounds: Increases Stability and Range. Rounds have a slight chance to bounce off of hard surfaces. Reconstruction: Last Rite slowly reloads itself over time up to double its magazine capacity. Opening Shot: The first shot from a magazine has boosted Accuracy and Range. Vanguard’s Vindication: Final blows with Last Rite grant a small amount of health. |