sequences in assassins creed 2 featured image
Image via Ubisoft

Assassin’s Creed 2: How Many Sequences Are in AC2?

It's hard to know exactly how many sequences there are in Assassin's Creed 2 due to the nature of the story and its DLC.

Assassin’s Creed 2 is one of the most renowned entries in the Assassin’s Creed series. It’s where fans were introduced to the intoxicating Ezio and followed 30 years of his life. However, it was also released at a confusing time for the games industry.

Recommended Videos

This game is a great example of how DLC was done badly since some of the core story content was locked behind a paywall and launched after the main game. That’s why figuring out how many sequences there are in Assassin’s Creed 2 can be confusing.

Related: Where Does Assassin’s Creed Mirage Fit In The AC Timeline?

How Many Sequences Are in Assassin’s Creed 2

ezio attacking soldiers in assassins creed 2
Image via Ubisoft

There are 14 sequences in Assassin’s Creed 2. At launch, the game had 12, and the other two were released over the following months. However, the game still had an ending. Sequences 12 and 13 were released as DLC, but players were always able to see the ending regardless. These sequences added more context to the game’s ending. We’ve listed every sequence in the game below alongside what they’re called in the game.

  • Sequence 1: Ignorance Is Bliss
  • Sequence 2: Escape Plans
  • Sequence 3: Requiescat in Pace
  • Sequence 4: The Pazzi Conspiracy
  • Sequence 5: Loose Ends
  • Sequence 6: Rocky Road
  • Sequence 7: The Merchant of Venice
  • Sequence 8: Necessity, Mother of Invention
  • Sequence 9: Carnevale
  • Sequence 10: Force Majeure
  • Sequence 11: Alter Egos
  • Sequence 12: Battle Of Forli
  • Sequence 13: Bonfire Of The Vanities
  • Sequence 14: Veni, Vidi, Vici

In the remastered versions of the game and The Ezio Collection, the DLC sequences are automatically included with the story, so players won’t need to download them separately. Some of the contents of the DLC, which add new regions to the game world, will pop up with tutorials, making players think they’ve missed something.

The DLC sequences take roughly 3 hours to complete, but they feel like they stretch the story. Those playing the game for the first time might become a little fatigued at this point, especially because they’re a big change of pace for what the base game has players doing.

Thankfully, fans weren’t pleased with so much story content being reserved as DLC, and this sort of expansion has never been released again for an Assassin’s Creed game, or many other games at all.

What Are the DLC Sequences for Assassin’s Creed 2

ezio on rooftops
Image via Ubisoft

The two DLC sequences for Assassin’s Creed 2 are Sequence 12: Battle of Forli, and Sequence 13: Bonfire of the Vanities. At launch, Assassin’s Creed cut past a big portion of Ezio’s life right to the ending, but these DLC filled out that period.

In Sequence 12: Battle of Forli, Ezio takes the Apple of Eden and meets up with Niccolò Machiavelli, Mario, and Leonardo to discuss what should be done with it. Eventually, they decide it should go to Caterina Sforza, but Ezio finds Forli under siege when he arrives.

Ezio must locate pages to form a map but is attacked and left for dead when he gets them. After being nursed back to health, he sets out to find who attacked him and took the Apple. This leads into the next DLC Sequence.

In Sequence 13: Bonfire of the Vanities, Ezio tracks his attacker down to Florence. The criminal is Savonarola, who has now taken over the city using the Apple. After taking out his lieutenants, Savonarola tries to talk the city he’s overtaken down, but is captured and set to be burned at the stake. Ezio shows him mercy like his father taught him to. The game will then move to the modern day for the ending.


Gamepur is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Related Content
Author
Image of Jamie Moorcroft-Sharp
Jamie Moorcroft-Sharp
Jamie Moorcroft-Sharp is a Staff Writer at Gamepur. He's been writing about games for ten years and has been featured in Switch Player Magazine, Lock-On, and For Gamers Magazine. He's particularly keen on working out when he isn't playing games or writing or trying to be the best dad in the world.