“Star Wars Fans Want Authenticity”: How EA Is Striving To Hit Their Expectations

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EA’s journey with the Star Wars franchise hasn’t exactly started with the best possible outcomes, releasing two Star Wars Battlefront games that were for different reasons a bit controversial, and shutting Visceral Games down and making an open world title out of its work.

Anyway, the company is apparently still positive that it can make something great for the IP in the future, and one of the developers which are being more active on it is Jade Raymond’s Motive Studios (the guys behind Battlefront II single-player mode).

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“You do have to hit Star Wars fans’ expectations. Star Wars fans look for authenticity. That’s super super important,” said Raymond during a panel at Develop:Brighton (via PlayStation LifeStyle).

“And actually, interestingly enough, the number one motivator for either fans of playing Star Wars games or looking to participate in the Star Wars universe in any way is to become the number one fan. So, basically, to beat their friends at Star Wars trivia.

It’s funny, but the number one motivator for most people is that I could, if I do this, I will learn a new little tidbit – it’s a very gamer way of thinking! – about the universe that I can then lord over my friends because I knew this and you didn’t, right? I know it seems funny, but we’ve spent a lot of time talking to Star Wars fans and Star Wars gamers, and that’s the number one motivator for everyone: learning more so they can be the number one expert.”

Another Star Wars game is coming from Respawn Entertainment, titled Star Wars Jedi: Fallen Order, and is a third person action game by God of War III’s director Stig Asmussen.