Hideki Kamiya Finally Explains Bayonetta 3 Nintendo Switch Exclusive Deal
When Bayonetta 3 was first announced, it was revealed that the game will be a Nintendo Switch exclusive. And many fans of the series had a differentiating opinion about that. Even fans took up on Twitter to ask whether or not Bayonetta 3 will be getting a PS4 version, to which Kamiya had responded negatively.
And now in a 15 series Tweet, Hideki Kamiya of Platinum games has explained the reason behind, why the game is a Switch exclusive. As you can see from the series of Tweets, Platinum games with the financial support of SEGA, published the first chapter, Bayonetta, which was available on all platforms including the Wii U, at that time.
However, Bayonetta 2 became a Nintendo exclusive as SEGA decided to cancel the development of the game, and Nintendo game to the rescue providing the financial support for completing the development and making it a Nintendo exclusive.
And now the rights of the game are owned both by SEGA and Nintendo, according to Kamiya, who also hints about a PS4 version of the game as well.
I’ve got something I want to tell you all. It’s about Bayonetta 3. (1/15)
— Hideki Kamiya (@PG_kamiya) February 13, 2018
We are a developer that creates games by signing contracts with publishers and receiving funds from them in order to cover development costs. (2/15)
— Hideki Kamiya (@PG_kamiya) February 13, 2018
For Bayonetta 1, we signed a contract with Sega and received funds from them, then we proposed a design for the game and entered production. All of the rights belong to Sega. (3/15)
— Hideki Kamiya (@PG_kamiya) February 13, 2018
At the time, our company had only just been established, and we weren’t properly equipped for multiplatform development, so after discussing with Sega, we decided to develop the game exclusively for Xbox 360. (4/15)
— Hideki Kamiya (@PG_kamiya) February 13, 2018
However, after that, one of Sega’s trading partners ended up making a port for PS3, at Sega’s behest. More recently, they also decided that a Steam version should be developed, which was released last year. Sega owns the rights to all of these versions. (5/15)
— Hideki Kamiya (@PG_kamiya) February 13, 2018
When we started making Bayonetta 2, we initially received funds from Sega to develop the game for multiple platforms, but the project was halted due to circumstances at Sega. Nintendo then stepped in to continue funding the game, allowing us to finish it. (6/15)
— Hideki Kamiya (@PG_kamiya) February 13, 2018
As such, the rights belong to Sega and Nintendo. The rights owners decided the game should be made for Wii U. (7/15)
— Hideki Kamiya (@PG_kamiya) February 13, 2018
Nintendo was also kind enough to fund a port of Bayo 1 for Wii U, and they even allowed us to use the Japanese voice track we created for the Wii U version in the PC version of Bayo 1 as well. (8/15)
— Hideki Kamiya (@PG_kamiya) February 13, 2018
I am extremely thankful to Nintendo for funding the game, and to Sega for allowing them to use the Bayonetta IP. (9/15)
— Hideki Kamiya (@PG_kamiya) February 13, 2018
As for Bayonetta 3, it was decided from the start that the game was going to be developed using Nintendo’s funding. Without their help, we would not have been able to kick off this project. (10/15)
— Hideki Kamiya (@PG_kamiya) February 13, 2018
All of the rights still belong to Sega and Nintendo. The rights owners decided that the game should be made for Switch. (11/15)
— Hideki Kamiya (@PG_kamiya) February 13, 2018
Game development is a business. Each company has its own circumstances and strategies. Sometimes this means games get made, sometimes it means they get cancelled. (12/15)
— Hideki Kamiya (@PG_kamiya) February 13, 2018
But I believe that every single person involved is dedicated to delivering the best possible experience. I know that, to me at least, that’s one of the biggest goals when I set to work. (13/15)
— Hideki Kamiya (@PG_kamiya) February 13, 2018
I cannot express how happy I am that we get to make Bayonetta 3, and we intend to do everything within our power to make it as good as it can be. That’s all we can do, and we consider it our greatest mission. (14/15)
— Hideki Kamiya (@PG_kamiya) February 13, 2018
It took a while for production of Bayonetta 3 to be okayed, but now that it has kicked off, I hope it will turn into a wonderful encounter for all of you. (15/15)
— Hideki Kamiya (@PG_kamiya) February 13, 2018