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How to save your game in Dying Light 2 Stay Human

When and where does the game autosave?

You cannot manually save your game in Dying Light 2 Stay Human. The game uses an autosave system only, with just one save slot per playthrough, which means that you can’t undo any of the key decisions you make. It’s also worth knowing exactly how the autosave system works so that you don’t end up losing progress.

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There are two main points at which your game will autosave in Dying Light 2. The first is whenever you quit. When you quit, the game will save your status, so your inventory, the condition of your weapons, the time of day, your XP, etc. will be the same when you reload the game, although your health, immunity, and stamina will always be refilled. Your location will not be saved. Instead, you’ll respawn at the nearest Safe Zone or Landmark. The second time the game autosave is at specific checkpoints during quests. You’ll respawn at the most recent checkpoint and those usually come about fairly frequently, so you shouldn’t lose much progress.

Related: Should you save Anderson or not in Dying Light 2 Stay Human?

It’s also worth knowing what options you have when you die. You can either call for help, respawn, or revive at dusk. All three options will respawn you at the nearest Safe Zone or Landmark, but reviving at dusk will forward time until 19:00, just as it’s starting to get dark. The game’s conditions change dramatically between day and night. Some things are easier at night; others much harder. Respawning and calling for help will respawn you at the nearest Safe Zone or Landmark immediately (in in-game time). The difference with calling for help is that it opens your game up to co-op play with other players, which you can actually do at any time, not just when you die. During some quests, the revive at dusk option is not available.


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Image of Gavin Mackenzie
Gavin Mackenzie
Gavin Mackenzie has been playing video games since the early 80s, and writing about them professionally since the late 90s. Having been a writer and editor on various British magazines including PLAY, GamesTM, and X360, he's now a freelance guides specialist at Gamepur.