Teamfight Tactics – All Champions And Abilities Guide
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Teamfight Tactics is out of beta, and a whole host of changes has occurred. Origins are gone, replaced by Elements. Lots of the Champions you may have used got replaced by new warriors, hungry for auto-resolved battle. In this guide, we will run through all the Champions in the game, their abilities, and their tier. Please note, the tier, in this case, means cost in-game, not their overall effectiveness or worth to strategy.
The list is broken up by Tier, which equates to how much Gold it takes to get a Champion, and when they start to appear in the game. Each entry shows the Champion name, followed by their Element, Class, and Ability.
Teamfight Tactics – All Champions and Abilities
Tier 1
Diana
- Inferno
- Assassin
- Flame Cascade: Diana shields herself for a few seconds and creates three flame orbs that orbit her. Orbs explode when they contact an enemy, dealing damage.
Ivern
- Woodland
- Druid
- Triggerseed: Ivern shields the lowest-health ally for a few seconds.
Kog’Maw
- Poison
- Predator
- Living Artillery: Kog’Maw launches acid that damages a random enemy.
Maokai
- Woodland
- Druid
- Sap Magic (passive): When an enemy spell damages Maokai, his next attack heals him.
Nasus
- Light
- Warden
- Fury of the Dawn: Nasus temporarily enrages, gaining bonus health and damaging adjacent enemies each second for the duration.
Ornn
- Electric
- Warden
- Lightning Breath: Ornn breathes lightning in a cone in front of him, damaging enemies and increasing their chance to be critically struck for the next few seconds.
Renekton
- Desert
- Berserker
- Cull the Meek: Renekton damages adjacent enemies and heals himself for each enemy hit.
Taliyah
- Mountain
- Mage
- Seismic Shove: Taliyah erupts the ground under a random enemy, knocking them toward her if ranged, or away if melee.
Vayne
- Light
- Ranger
- Silver Bolts (Passive): Vayne passively deals bonus true damage every third attack based on the enemy’s maximum health.
Vladimir
- Ocean
- Mage
- Drain: Vladimir damages a target enemy, healing himself for the damage dealt.
Warwick
- Glacial
- Predator
- Infinite Duress: Warwick pounces onto the lowest-health enemy, stunning and damaging them. Applies on-hit effects.
Zyra
- Inferno
- Summoner
- Rampant Growth: Zyra spawns two untargetable Flame Spitters on random hexes at the edge of the arena, which attacks the nearest enemy.
Tier 2
Braum
- Glacial
- Warden
- Unbreakable: Braum raises his shield toward the furthest enemy, reducing incoming damage from that direction and blocking projectiles.
Jax
- Light
- Berserker
- Counter-Strike: Jax gains a 100 percent dodge chance for the next few seconds, then briefly stuns and damages adjacent enemies.
Leblanc
- Woodland
- Assassin, Mage
- Ethereal Chain: Leblanc sends a chain toward the nearest enemy, stunning and damaging them after a delay.
Malzahar
- Shadow
- Summoner
- Shadow Swarm: Malzahar creates a portal that spawns minions. More star levels, more minions.
Neeko
- Woodland
- Druid
- Blooming Burst: Neeko throws a seed at a random enemy that explodes three times in a larger and larger radius.
Rek’Sai
- Steel
- Predator
- Furious Bite: Rek’Sai bites her target, dealing true damage.
Skarner
- Crystal
- Predator
- Crystalline Exoskeleton: Skarner shields himself for a few seconds, gaining bonus attack speed while the shield holds.
Syndra
- Ocean
- Mage
- Hydro Sphere: Syndra conjures a Hydro Sphere at a target location that damages enemies.
Thresh
- Ocean
- Warden
- Deep-Sea Passage: Thresh throws his lantern to the lowest-health ally, shielding them and nearby allies for a few seconds.
Varus
- Inferno
- Ranger
- Piercing Arrow: Varus charges and fires an arrow, dealing damage to all enemies in a line.
Volibear
- Electric, Glacial
- Berserker
- Thunder Bite: Volibear bites his target, dealing damage. Thunder Bite instantly kills enemies below a certain amount of health, fully restoring Volibear’s mana.
Yasuo
- Wind
- Blademaster
- Last Breath: Yasuo instantly appears next to the enemy with the most items, attacking them multiple times in rapid succession and knocking them up for the duration.
Tier 3
Aatrox
- Light
- Blademaster
- The Arclight Blade: Aatrox slams his sword in a circle in front of him, damaging enemies hit.
Azir
- Desert
- Summoner
- Arise!: Azir summons an untargetable Sand Soldier near a random enemy that attacks whenever Azir attacks.
Dr. Mundo
- Poison
- Berserker
- Adrenaline Rush: Dr. Mundo spawns a toxic cloud around himself that damages adjacent enemies and heals himself for the damage dealt for several seconds.
Ezreal
- Glacial
- Ranger
- Ice Shot: Ezreal fires a shard of ice toward the lowest-health enemy, damaging the first enemy hit and applying on-hit effects.
Kindred
- Shadow, Inferno
- Ranger
- Wolf’s Frenzy: Lamb tumbles away from her target while Wolf bites them, dealing damage.
Nautilus
- Ocean
- Warden
- Depth Charge: Nautilus sends out a depth charge that seeks out the furthest enemy champion, knocking them up and stunning them for a long time.
Nocturne
- Steel
- Assassin
- Steel Blades (Passive): Every three hits, Nocturne’s next attack is enhanced, damaging all adjacent enemies and healing him for a portion of damage dealt.
Qiyana
- Inferno OR Ocean OR Mountain OR Wind
- Assassin
- Edge of Ixtal: Qiyana dashes to the side of her target and throws a blast of wind through them, damaging and stunning enemies it passes through.
Sion
- Shadow
- Berserker
- Decimating Smash: Sion smashes an area in front of him after a delay, knocking up and damaging enemies.
Sivir
- Desert
- Blademaster
- Ricochet: Sivir’s attacks temporarily bounce to nearby units.
Soraka
- Light
- Mystic
- Equinox: Soraka temporarily calms an area around a random enemy, damaging enemies and preventing them from gaining mana while inside.
Veigar
- Shadow
- Mage
- Primordial Burst: Veigar blasts an enemy with magical energy, dealing damage. Instantly kills enemies at lower star levels than Veigar.
Tier 4
Annie
- Inferno
- Summoner
- Tibbers!: Annie summons Tibbers onto a nearby hex. Tibbers attacks nearby enemies while active.
Ashe
- Crystal
- Ranger
- Ranger’s Focus: For the next few seconds, Ashe gains attack speed, and her attacks fire a flurry of arrows, dealing bonus damage.
Brand
- Inferno
- Mage
- Pyroclasm: Brand launches a bouncing fireball, damaging enemies hit.
Janna
- Wind
- Mystic
- Monsoon: Janna knocks back enemies in a large area and channels for a few seconds, continuously healing nearby allies.
Kha’Zix
- Desert
- Assassin
- Arid Assault: Kha’Zix briefly becomes stealthed, becoming untargetable and causing his next attack to strike critically.
Malphite
- Mountain
- Warden
- Unstoppable Force: Malphite throws himself toward a random enemy, damaging and knocking up nearby enemies when he arrives.
Olaf
- Glacial
- Berserker
- Berserker Rage: For the rest of combat, Olaf gains a large amount of Attack Speed and Lifesteal for a few seconds and becomes immune to crowd control.
Twitch
- Poison
- Ranger
- Spray and Pray: Twitch temporarily gains infinite range, and his attacks become piercing bolts that fly through their targets to the end of the board, damaging all enemies they pass through.
Yorick
- Light
- Summoner
- Shepherd of Souls: Yorick blesses several of his lowest-health allies, reviving them as a Minion of Light when they die. More star levels, more targets.
Tier 5
Master Yi
- Shadow, Mystic
- Blademaster
- Meditate: Master Yi becomes untargetable and significantly heals himself over a few seconds. After channeling, his attacks temporarily deal with bonus magic damage on hit.
Nami
- Ocean
- Mystic
- Tidal Wave: Nami sends a massive wave toward a random enemy, damaging and knocking up enemies it passes through and granting allies it passes through bonus magic damage on hit.
Singed
- Poison
- Alchemist
- Poison Trail (Passive): Singed passively leaves a poison cloud behind himself that damages enemies who stand in it.
Taric
- Crystal
- Warden
- Cosmic Radiance: After a delay, Taric and all nearby allies become invulnerable for a few seconds.
Zed
- Electric
- Summoner, Assassin
- Living Lightning: Zed creates an identical clone of himself behind his current target, copying his items as well. This clone can also cast Living Lightning.
Tier 7
Lux
- Electric OR Inferno OR Glacial OR Crystal OR Wind OR Woodland OR Steel OR Ocean OR Shadow OR Light
- There are ten copies of Lux in each game, one of each of the above elements.
- Once you purchase one Lux, the other Luxes will become that element when you see them in your shop.
- Avatar
- Final Spark: Lux fires a giant laser that deals massive damage to enemies hit and restores mana based on enemies hit.